The Flaws of SAO's Game Design

TLDRSAO's game design fails to incorporate basic MMO mechanics like distinct class roles and a user-friendly interface. The lack of tanks, healers, and supports limits strategic gameplay and creates monotonous battles. The user interface is overly complicated, making simple actions like using potions a hassle. If SAO were a real game, it would fail in the market due to its flawed design.

Key insights

🔻SAO lacks distinct class roles, limiting strategic gameplay.

📡The user interface in SAO is overly complicated and not user-friendly.

⚔️The absence of tanks, healers, and supports in SAO undermines effective combat.

💔SAO's flawed game design would make it unsuccessful in the real market.

💉The lack of supports in SAO forces DPS players to constantly focus on their own survival, limiting their enjoyment.

Q&A

Why is class role diversity important in MMOs?

Having distinct class roles like tanks, healers, and supports adds variety to gameplay, encourages teamwork, and allows players to find enjoyable roles that suit their preferences.

What are the issues with SAO's user interface?

SAO's user interface is overly complicated, with nested dropdown menus that make simple actions like using potions cumbersome. It lacks usability and fails to provide easy access to important information.

How does the absence of tanks, healers, and supports impact combat in SAO?

Without dedicated roles for tanking, healing, and support, battles in SAO become focused solely on constant attacking, limiting strategic options and making combat repetitive and less engaging.

Why would SAO's game design fail in the real market?

SAO's lack of class roles, poor user interface, and monotonous combat would lead to player dissatisfaction and quick attrition. The game would fail to compete with more well-designed MMOs.

How does the absence of supports in SAO impact DPS players?

Without support characters, DPS players in SAO constantly have to worry about their own survival, detracting from the enjoyment of playing actively aggressive roles in combat.

Timestamped Summary

13:27SAO fails to incorporate class roles, limiting strategic gameplay.

14:27The complicated user interface in SAO hinders usability and accessibility.

15:40The absence of tanks, healers, and supports in SAO affects combat dynamics negatively.