Procedural Terrain Generation with Wave Function Collapse

TLDRLearn how to generate procedural terrain with wave function collapse, a powerful algorithm that allows for creative freedom in designing tile-based worlds and meshes.

Key insights

🔀Wave function collapse is an algorithm for generating tile-based worlds and meshes with creative freedom.

🗺️Modules and cells are used in wave function collapse to control tile placement and connectivity.

🌳Wave function collapse allows for the creation of diverse and customizable terrain features, such as trees, rivers, and waterfalls.

🌍The algorithm provides a fast and efficient way to generate large-scale and visually appealing procedural terrain.

💡By setting and adjusting connectivity rules, developers can achieve unique and desired results in their procedural terrain generation.

Q&A

What is wave function collapse?

Wave function collapse is an algorithm that allows for the generation of tile-based worlds and meshes with diverse and customizable features.

How does wave function collapse work?

Wave function collapse works by collapsing cells and propagating constraints to neighboring cells, resulting in the generation of connected and visually appealing tiles.

What creative freedom does wave function collapse offer?

Wave function collapse allows developers to set their own connectivity rules, enabling them to create unique and desired terrain features in their procedural generation.

Is wave function collapse efficient for large-scale terrain generation?

Yes, wave function collapse provides a fast and efficient way to generate large-scale and visually appealing procedural terrain.

What types of terrain features can wave function collapse generate?

Wave function collapse can generate a wide range of terrain features, including trees, rivers, waterfalls, pathways, and more.

Timestamped Summary

00:00In this video, the creator demonstrates the process of generating procedural terrain using the wave function collapse algorithm.

04:59The creator shares their motivation to move away from voxel-based terrain and explore wave function collapse for more creative control.

06:38The basic principles behind wave function collapse are explained, including the concept of modules and cells, and how they contribute to the generation of tile-based worlds and meshes.

08:19Various examples of terrain and tile sets generated using wave function collapse are showcased, highlighting the flexibility and customization possibilities of the algorithm.

10:30The video concludes with a call to action for viewers to engage in the comments and subscribe to the channel for more content on wave function collapse and procedural terrain generation.