🔀Wave function collapse is an algorithm for generating tile-based worlds and meshes with creative freedom.
🗺️Modules and cells are used in wave function collapse to control tile placement and connectivity.
🌳Wave function collapse allows for the creation of diverse and customizable terrain features, such as trees, rivers, and waterfalls.
🌍The algorithm provides a fast and efficient way to generate large-scale and visually appealing procedural terrain.
💡By setting and adjusting connectivity rules, developers can achieve unique and desired results in their procedural terrain generation.